Se encontraron 133 coincidencias

por Turrican
31 Ago 2017, 14:27
Foro: Amstrad CPC series
Tema: TEST 3a: fixed timings for I/O instructions, improved scandoubler, green phosphor effect and COPY key mapped
Respuestas: 117
Vistas: 90341

Re: TEST 3a: fixed timings for I/O instructions

I use the K7ZX program to load games in Amstrad core.
You only need to rename .cdt to .tzx
For me, it has the best results.
Using a notebook, stereo P2 cable.

:okidoki;
por Turrican
28 Ago 2017, 23:37
Foro: Core ZX Spectrum
Tema: Spec256 - Is it possible?
Respuestas: 49
Vistas: 50293

Re: Spec256 - Is it possible?

Understood. :okidoki;
por Turrican
28 Ago 2017, 14:48
Foro: Core ZX Spectrum
Tema: Spec256 - Is it possible?
Respuestas: 49
Vistas: 50293

Spec256 - Is it possible?

Is it possible to make something like Spec256 in the ZX-UNO?

http://www.emulatronia.com/emusdaqui/sp ... ex-eng.htm

If yes, we can convert a lot of games. :mrgreen:
por Turrican
28 Ago 2017, 14:12
Foro: Amstrad CPC series
Tema: TEST 3a: fixed timings for I/O instructions, improved scandoubler, green phosphor effect and COPY key mapped
Respuestas: 117
Vistas: 90341

Re: TEST 3a: fixed timings for I/O instructions

Many games that doesn´t work with previous versions are working now.
Out Run, Dragon´s Lair, Hydra. Great! :D :okidoki;
por Turrican
26 Ago 2017, 14:04
Foro: Amstrad CPC series
Tema: Graphic glitch
Respuestas: 5
Vistas: 6637

Re: Graphic glitch

Tested.
Same problem. :cry:
por Turrican
25 Ago 2017, 13:31
Foro: Amstrad CPC series
Tema: Graphic glitch
Respuestas: 5
Vistas: 6637

Re: Graphic glitch

Can you provide me a way of testing this glitch in a consistent manner? I.e. "evertime that I do THIS, the glitch happens". Also, can you test the last TEST 3 core and see if this still happens? Thanks! Hi mcleod! I will test in the new core and see if this glitch continue happenning. Great to see ...
por Turrican
18 Ago 2017, 22:10
Foro: Apple II
Tema: Load & Save from audio input
Respuestas: 7
Vistas: 11939

Re: Load & Save from audio input

joys_333 escribió:I did not succeed.
If the kernel seems to be able to do it, it probably would have been the author of the kernel.
I tried too. No success. :(
por Turrican
17 Ago 2017, 16:10
Foro: Apple II
Tema: Load & Save from audio input
Respuestas: 7
Vistas: 11939

Re: Load & Save from audio input

Hi joys. To work well in ZX Spectrum/Amstrad we have to send a high volume audio to the ZX-UNO. There is a test in ZX-UNO (Tape test or Audio test, I don´t remember) to see if the volume is good enough. But I don´t know if the Apple II core is working with audio input to load programs. Not all cores...
por Turrican
17 Ago 2017, 14:26
Foro: Apple II
Tema: Load & Save from audio input
Respuestas: 7
Vistas: 11939

Re: Load & Save from audio input

Do you mean load programs from cassete? Hmmmmm... I don´t know if this core allows that, but you can try.
Simply type LOAD and play the audio from the website.
Yes, we can load programs using the audio input (as we do in Spectrum and Amstrad cores).
por Turrican
30 May 2017, 17:29
Foro: Amstrad CPC series
Tema: TEST2: listo para que lo probeis
Respuestas: 100
Vistas: 73792

Re: TEST2: listo para que lo probeis

I am quite enjoying the Amstrad core. Using tapDancer on Android + CDT images it loads very well. Some games I couldn't make to work (Black Tiger, Dizzy 2, Vigilante, Wonder Boy) but a lot is working very well (Defenders of the Earth, Bubble Bobble, Double Dragon, Wec Le Mans, etc). Thanks for this...